Hi! I'm Hongke
I graduated from NYU Game Center, and currently work as a technical designer.
I love making rapid prototypes, creating blockmesh, and experimenting innovative gameplay.Experience
A Record of My Professional Practice
Optillusion Games
(March 2023 - Present)
Technical Designer
- Generated innovative game design ideas, rapidly prototyped concepts, implemented gameplay using Unity C# in MVC architecture, and integrated sound design by Wwise for an upcoming title: "While Waiting".
- Collaborated with cross-functional teams, including artists and programmers, to deliver high-quality games within tight deadlines.
- Engineered a prompt-driven large language model for an unannounced AI-driven game, integrating 2D and 3D animations with Unity.
Tencent Games
(Summer 2021)
Game Publisher Internship: Quality Assurance
- Analyzed upcoming mobile strategy game to find bugs and design errors.
- Created game design documents, listed solutions and possible improvements, and delivered to development team.
- Optimized game experience through proposed solutions to ensure player satisfaction.
Professional Projects
A Showcase of My Industry Contributions
While Waiting
(Under Development)
Role: Technical Designer
"While Waiting" is a unique gaming experience where players navigate levels centered around waiting, showcasing diverse mechanics. As a technical designer, I crafted intricate gameplay logic, fine-tuning the user experience. My role extended to collaborating with artists, refining game feel. Leveraging Wwise, I orchestrated immersive sound design. Additionally, I storyboarded the trailer, capturing the essence of a game where doing nothing becomes a captivating journey.
Other Projects
A List of My Personal Video Games
The Raindrop: A Vocal Odyssey
(Under Development)
Role: Game Designer and Lead Programmer
The Raindrop is an audio-input-only game made by a group of three. Players need to speak certain spells to move a raindrop around and change it between states of matter (water, ice, vapor) to get through the level.
EON: Reset
(Under Development)
Role: Director and Level Designer
Eon Reset is a Metroidvania game; I work as the director and level designer. The game settles in a sci-fi world and implements a unique combat mechanic. We currently finished the playthrough of the prologue.
Afterlife Teahouse
(May 2022)
Role: Programmer
Afterlife Teahouse is a tea-making game set in a teahouse between life and death, with a relatively light and relaxing narrative. As a programmer in the team, I implemented the system framework along with its gameplay mechanics to make it a publishable game.
Tales of Huaxia
(December 2021)
Role: Level Designer and Programmer
Tales of Huaxia is a 2D puzzle mobile game made by a group of 11 college students for an online game design camp of Tencent, targeting the Android platform. I designed and developed its two levels and the boss. The game won a silver award at the final critique.
Zen
(December 2021)
Solo Project
Zen is a 3D level design practice using Unreal Engine 4. I created a blockmesh, adjusted the lighting, painted the landscape with different materials, and assembled various meshes from the Internet together with my own aesthetics.
EatKraken
(December 2021)
Role: Game Designer and Lead Programmer
EatKraken is a kitchen simulator developed by a team of three. The character being played is a octopus that cuts its body parts to make sushi, so players have to balance between making more money and maintaining health.
Last One
(May 2021)
Role: Level Designer
Last One is a first-person 3D game in a psychological horror mood for a class called Level Design Studio in Spring 2021. I worked solo on the blockmesh for the first half of the semester and collaborated with another student in the class to add aesthetics for the second half. The project received an A.
Insomnia
(February 2021)
Role: Director and Lead Programmer
Insomnia is a 2D platformer by a team of seven for Global Game Jam 2021. As the director and developer, I led the team to work efficiently in a remote circumstance. The game was eventually nominated as one of the four best games among 36 teams at GGJ's NYU site.
Last Celeste Knight
(December 2020)
Role: Lead Programmer
Last Celeste Knight is a final project by a group of four in Fall 2020. The calss required us to clone an existing video game, and we picked Hollow Knight. As one of the two developers, I replicated all the platforming mechanics from the original game and the boss, Radiance, on my own. The project received an A.
Azure
(May 2020)
Solo Project
Azure is the final project of my college freshman year, a 2D platformer. Besides the background music and the logo, I worked completely solo on this. The project received an A, and I uploaded it onto Steam as a free game. It now has sold 11000 copies and received a "very positive" rate.
Design Docs
A Collection of My Game Concepts
Be With You
(2022)
A Pre-Production document of an original mobile idle game concept
Be With You (Prototype Spec)
(2022)
An instruction for making a digital prototype of Be With You
Rhythm Road
(2022)
A practice about designing a game for Tesla Arcade
The Last Daoshi
(2021)
A proposal for an open world action adventure game based on Daoism.
Nosferatu
(2021)
A game concept of the 1922 film Nosferatu, adapting it to a narrative puzzle game.
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